Name: The Eldritch Watchtower
Submitted by: Jade Williams
"For me the names of those men breathed the magic of the past."
"The profession of magician is one of the most perilous and arduous
specialisation's of the imagination. On the one hand there is the hostility
of God and the police to be guarded against; on the other it is as
difficult as music, as deep as poetry, as ingenious as stage-craft, as
nervous as the manufacture of high explosives, and as delicate as the trade
in narcotics."
The Job:
The Eldritch Watchtower, is a recent addition to the city of Arylon.
Founded just seven years ago, in response to the growing magical chaos
following the Time of Troubles, the Council found the existing
organisations- The Silver Crescents, and The Order of the Sphinx- were
ill-equipped to deal with the wide variety of Art in and around the City.
The council had called on independent mages- and the Priesthoods of Mystra
and Azuth- in the past to deal with their immediate concerns but found the
need for a more systematic, council-sponsored organisation. Thus, the seven
facets of Watchtower were created. Seven mages, six who had just finished
their apprenticeships and one trusted ex-adventurer, were the first to be
given the rings of office. The council chose these low-level mages, as they
were unsure of the viability of hiring, and keeping, more experienced
mages. The rings of office they wear distinguish the mages. These are
adamantite bands, set with the gemstone that denotes their rank within the
Order and enspelled with the following powers: When the wearer holds an
open palm up and concentrates, a glowing sigil appears on their palm. This
marks them as members of the City Guard, and they can commandeer resources,
help, or enter buildings on official business. This sigil is registered
with the Heralds, and protected by the Tri-fold Curse of Mystra. The ring
can transmit a brief message to any other ring-wearer (3/day), or all
ring-wearers (1/day). This message can be words (up to 15), sounds, smells,
or even a picture. The ring cannot be worn without a magical 'attunement'
being placed on the wearer. Only Diamond knows this spell (the council have
the only two copies on scrolls).
The Order is concerned with magical conditions within the city, and local
external affairs- such as the dead magic areas to the north, the rumoured
magic in the ruins to the south, and under the city. Sapphire liases with
the other groups that deal more directly with these, but on the whole the
mages take no pre-emptive action. They do not restrict the access of mages
to the city, and only monitor them if powerful Art or numerous magical
items are present. They patrol with the Crescents, dispel magic, trap
criminals, and help with large-scale problems (such as house fires).
The People:
Carnelian- the newest recruit starts out as Carnelian. This role is, in
many ways, similar to that of an apprentice. Carnelian has very little
responsibility as far as the city is concerned, being more involved with
the odd-jobs that need doing around the tower. However, the other members
see Carnelian as the oil that keeps the gears of the Watchtower working.
Carnelian is responsible for cleaning the tower, disposing of unwanted
items, running errands, fetching spell components, delivering messages, and
all the little jobs that the older members are too busy, or not interested
in doing. The current Carnelian is Fleur Cassidy (hf, M1, NG), an eager
young girl who was recommended by her tutor who saw she wasn't cut out for
the adventuring life.
Onyx- having served as Carnelian, and learned about the physical work
involved, Onyx is very much a thinking role. This member is primarily
assigned to investigations. Working with the other agencies- the Silver
Crescents, The Order of the Sphinx, council-sponsored adventuring groups,
independent priesthoods- Onyx lends a magical hand to the investigations.
Equipped with a variety of divination magics, Onyx experiences much of the
daily goings-on in the city. The current Onyx is the only exception to the
'mages-only' rule. Edwardo Halez (hm, M2/P2 [Azuth], NG), so impressed the
retiring Emerald with his hard-work, and logical approach to studying the
Art, he was nominated, and accepted as the new Carnelian by a majority vote
of the Order.
Jade- Jade is where the real work of the Order begins. Jade is responsible
for researching spells and items that have been brought in to the Order for
identification. In this capacity, Jade works closely with the various
libraries and sages in the City, and with the church of Azuth (who help
with research and also get copies of any relevant information Jade finds.
Charles 'Chuck' Brazen (hem, M4, NG) is the current Jade.
Garnet- Working closely with Jade, Garnet is more concerned with the
manufacture and recharging of spells and items, rather than investigating
new finds. This facet is more tedious than the others, but the work itself
is easier. Garnet is currently Lana Hopkins (hf, M4, LG), a pale, gaunt
woman, who is the daughter of Matthew Hopkins, a paladin, known for his
crusade against the forces of undeath.
Sapphire- Similar to Onyx, Sapphire is the role that liases with other
groups. But unlike Onyx, Sapphire is more concerned with collecting and
sharing information. This is an overt exchange with regards to official
organisations like the Silver Crescents, but also involves covert
surveillance and intelligence gathering of any other power groups within
the city. Sapphire is the shadowy figure of the Order- responsible for the
safety of the city from within. Adventurers who come to town loaded with
magical items and wealth get a visit from Sapphire (whether they know it or
not). Sapphire employs a host of shape-changing and masking magics to carry
out the job as efficiently as possible. Astra Whyte (hef, M5, NG), the
current Sapphire is beginning to worry that she spends so much time
disguised as someone else she will lose her self-identity. She is close to
retiring- the influx of half-elves over the past year has made her stop and
re-evaluate herself and her lifestyle. She hopes to be able to retire, find
a partner and settle down.
Emerald- To most people of the city, Emerald is seen as the leader of the
Order. For good reason- Emerald is the active defender of the City.
Equipped with the best battlemagic available, Emerald is the first line of
defence from any magical source, whether this is a spell experiment gone
awry, a wild magic surge, orc shaman, or any number of other possibilities.
This role is an aggressive stance- kill or capture are the first two
possibilities that Emerald considers. If these fail, or are inappropriate,
containment, banishment or suppression magics are employed. Emerald is seen
alot around the city, even when not on the assigned patrol with the
Crescents. The current Emerald, Jasper Baker (hm, M6, NG) is Arylon born
and bred. He was one of the original apprentices, and has worked his way up
from Jade. He loves the city, and sees himself as the 'shining knight'
protecting his people from any harm that is inflicted on them.
Diamond- The leader of the Order, Diamond takes a back-seat role, and is
virtually unseen by the common citizenry of Arylon. Diamond sits at the
centre of the Eldritch Order, and co-ordinates the activities of the other
facets. The main job at this level is administration- completing paperwork,
organising schedules and rotas, and is the council contact should they
request a meeting. Diamond is Anwah Dahn (hm, M13, LN) an old man who had
retired to Arylon along with his old adventuring buddies (they were bored
with their retirement and so decided to get together again and formed The
Circle of Distinguished Gentlemen). The council chose him to create and
manage the new mages due to his past adventuring career, his association
with the churches of Mystra and Azuth, and his advanced age (he's not
interested in personal power, political influence, nubile young wenches, or
a host of other bribes).
The Place:
The Eldritch Watchtower is set into the NW wall of the city. It consists of
a main tower, surrounded by seven single story, living quarters for the
mages. The main tower is four levels, the ground floor consists of a
meeting chamber, with a circular table and eight chairs (for the seven
mages and a representative of the council, or city guards). This is where
the official meetings, both with the city representatives, and for internal
matters, take place- a map of the city is on the wall to the right of the
door, and this usually has messages and notes pinned to it.
The first floor is a work area- it contains a kitchen, pantry, and
workspace for mixing and preparing meals.
A room contains cleaning materials for Carnelian and a rack holds empty
pouches for spell components. A locked room contains raw spell components
that Carnelian mixes and bags up when needed.
The second floor is the work area of the mages- it resembles the archetypal
'mad professors laboratory'- with tables full of arcane equipment. It has
countless beakers, flasks, and glass vials lying around on the tables and
shelves. Liquids bubble through yards of glass tubing, bowls containing
strange powders line the shelves, a stuffed alligator named Terry hangs
from the ceiling, books lie open on tables- their pages stained with
forgotten concoctions. Jade and Garnet can often be found working here and
there are magical items strewn around the workbenches. Large one-way
windows are spaced around the walls providing light throughout the day, and
at night continual lights are uncovered allowing work to continue as long
as needed.
The top floor is the Sanctum for the facets- it is one large study, with
curtains covering the stairs and windows. The floor is covered with a
thick, dark red carpet and large cushions and leather armchairs are spaced
out around the room. The smell of pipesmoke is heavy in the air here, and
the remnants of many snacks lie forgotten under the chairs. This is the
meeting room- away from the sights and sounds of the city the mages can
relax. Here the mages meditate, study their spellbooks, and contemplate
matters arcane.
In the centre of the room is a gold and platinum stand that holds a crystal
ball. It has the power of clairvoyance when scrying within the city, but is
standard in all other respects. When not in use it is covered with a dark
blue velvet cloth that is embroidered with the sign of Savras. For some
unexplained reason the room always smells of pipesmoke- even though none of
the current mages actually smoke. Some think it's just the lingering
effects of all the old smoke, while others are convinced an enchantment is
responsible. There are no windows on this level- light is provided by
enchantments cast on several of the ceiling stones that cause them to light
up whenever anyone enters the room.
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